Iron Pick - Added a power attack (right-click). ![]() Iron Hammer - Heavy attack hit detection improved. Small Spell Tower - Increased targeting range by 50%. Wall of Lightning - No longer damages structures. Wolf - Reduced the amount of Raw Meat obtained from harvesting a Wolf corpse.įriendly fire constitution damage reduced.Ĭity Lords - Adjusted the amount of gold required to enforce punishments.Īll Projectile Magic (Fireball, Frostbolt, Lightning, etc.) - Increased projectile max flight distance. Water Elemental - Increased respawn rate.ĭark Fallen - Added dark damage immunity. Fire Elementals are now immune to fire damage). Reduced respawn rate.Įlementals - Added elemental damage immunity based on the Elemental’s type (i.e. Reduced respawn rate.įrost Dragon - Added spell damage resistance and ice damage immunity. Infernus Dragon - Added spell damage resistance and fire damage immunity. Slightly increased the time for rare resource nodes to respawn after being depleted.ĭivine Creatures - Added spell damage resistance. Horses - Added hit and footstep sound effects.Įvades (crouch + movement direction) - Added a forward evade and improved animations for all evades.Īdjusted various female character animations.Īdjusted movement animations during character creation. Ghost Scythe - Added new sound effects to light and heavy attacks. This has turned out to be a fairly complex issue, so we’ve temporarily disabled the Infernus Dragon’s Fire Breath attack while we’re working on a permanent fix. ![]() Infernus Dragon Fire Breath Exploit - Temporary Fix: A tamed Infernus Dragon’s Fire Breath attack wasn’t properly interacting with House Seals and structures, allowing players to damage items and players through walls under a House Seal. For future patches, we’ll be implementing a system where we can cordon off areas targeted for terrain fixes. ![]() Unfortunately, a side effect of these changes is that structures and items on the affected terrain may be damaged or destroyed when the patch goes live. We’ve done some work on the terrain in these areas, and it should make for a much better experience while traveling and building a home on The Sacred Path. Important notice about this patch: We’ve identified a number of problem areas around The Sacred Path where players and creatures were getting stuck. Greetings Adventurers! Our next major patch is about to go live - we’ll be shutting down official servers at 01:00 PDT, so be sure to get to safety and log out before then to reduce the risk of accidental data loss. Dark and Light 8/7 Update-Servers and Patch Notes
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